If you set this to 1000 then only parts of the terrain 1000m and more from the camera will be exported.įarthest distance: This parameter sets the furthest distance from the camera that geometry will be exported. The default value is 0 which means geometry is exported right from the camera position. Nearest distance: This parameter sets the distance from the camera where geometry starts to be exported. Texture coords: Check this checkbox to export texture coordinates (UVWs) for the geometry. Normals: Check this checkbox to export normals for the geometry.(The exact name might be different in your project.) Choose "Go to Micro exporter 01" from the popup menu.To set the filename or change any other parameters of the micro exporter: It's important to set the Filename in the Micro exporter's parameter view. You can export LWO files from the Micro exporter and should use it instead. Note that the Lwo micro exporter which is also available in the "Create new micro handler" submenu is an older node which remains for compatibility reasons and is deprecated. Choose "Micro exporter" from the submenu.Choose "Create new micro handler" from the menu which pops up.Click the Assign button (green plus icon) to the right of the Micro exporter parameter.Go to the Sequence/Output tab of the Render node.The easiest way to create a Micro exporter is to use a Render node. Using detail levels of 0.5 or below in the Render node will also help to keep geometry levels reasonable. You can manage this, if needed, by using the Near distance and Far distance parameters to limit the area exported. Large amounts of geometry can be created by the Micro exporter. Polygons also get larger the further they are from the camera. Lower detail will generate a coarser mesh. It means the detail setting of the Render node the exporter is connected to controls the size of the polygons generated. The Micro exporter basically works by exporting the micropolygons generated by the renderer. Backfacing polygons, which are those facing away from the camera, are also exported. Only geometry within the view of the camera is exported. You can also use the Near distance and Far distance parameters to limit the area of terrain exported. The Camera used for rendering partly defines the area of the terrain that will be exported. Primarily the Micro exporter is used in conjunction with a Render node to export geometry generated during a render. It supports TGO, FBX, OBJ and LightWave LWO2 formats. The Micro exporter can export geometry (polygons), normals and texture coordinates. Exporting terrain as a heightfield would not allow this. The Micro exporter allows you to export procedural terrains as well as displacement and overhangs etc. The Micro exporter, available only in the Professional Version of Terragen, can be used to export terrain geometry.
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